The 360º Virtual Scenario Method
|Research output:||Scientific articles|
|Project language:||English Photo: Helene Peters|
Using of 360º Virtual Scenarios to Study Aggressive Behavior in a Barroom Setting
The effect of emotions on decision making transcends daily life. Although some emotions like fear can sharpen senses and focus decisions, other affective states like anger can bias judgements and make people behave in a way that is not in our self-interest. This is because emotional experiences produce intense motivations towards goal-oriented behavior. Growing research suggests that like other risky behaviors, emotional experiences also influence the decision to engage in crime. However, because crime cannot easily be examined in laboratory or real-world settings (for ethical and safety concerns), this research has been limited to the use of traditional survey methodology, which cannot capture the degree to which a potential criminal actually experiences an emotional state within a criminal opportunity. Instead, VR Scenarios immerse study participants in environments that more closely reflect “real-world” settings where crimes occur. The focus of this project to is to further explore the influence of two criminogenic emotions: anger and sexual arousal. To test the effect of these affective states on crime decisions we are developing two virtual scenarios that present the opportunity to engage in a bar fight or intervene with sexual assault. Our goal is to assess whether elements of the scenario induce emotional responses in our study participants that subsequently shape behavioral intentions to act aggressively.
A Study of Virtual Bar Fights
In this episode Christopher Murphy sits down with Timothy Barnum to talk about good old-fashioned bar fights, with a particular emphasis on the emotions and heated decisions that can lead to them erupting. Tim explains how an immersive, virtual-reality scenario using 360-degree video is currently being used to better understand what really goes on in our heads during such intense decision-making encounters.