The 360º Virtual Scenario Method

The 360º Virtual Scenario Method

The 360º Virtual Scenario research program aims to remedy some of the defects of the traditional scenario (or “vignette”) method by employing immersive 360º video. This virtual reality (VR) method is based on the assump­tion that the commonly used written scenarios are unlikely to capture the more visceral and emotional aspects involved in real-world offending, which commonly occurs during “hot” and altered states of mind. Additionally, the 10–15 line narrative of the standard scenario is unlikely adequately to reflect the complex reality of real-life decision-making situations or realistically to incorporate important nuances of social experience. Rather than asking participants to imagine themselves in a specific situation on the basis of a short narrative, a VR scenario perceptually immerses them in it. Our findings demonstrate that the increased feelings of being “present” in the situation and the perceived realism of the VR scenario compared to the written counterpart indeed trigger stronger emotional experiences that influence subsequent aggressive intentions.

 

Research output: Scientific articles
Project language: English
Photo: © Helene Peters

 

Using 360° Virtual Scenarios to Study Aggressive Behavior in a Barroom Setting

The effect of emotions on decision making is a fixture of daily life. Although some emotions, like fear, can sharpen senses and focus decisions, other affective states, like anger, can bias judgements and make people behave in a way that is not in their self-interest. This is because emotional experiences produce intense motivations towards goal-oriented be­hav­ior. A growing research literature suggests that, like the decision to engage in other risky be­hav­iors, the decision to engage in crime can likewise be influenced by emotional experiences. However, because crime cannot easily be examined in laboratory or real-world settings (for ethical and safety reasons), this research has been limited to the use of traditional survey methodology, which cannot capture the degree to which a po­ten­tial criminal actually experi­ences an emotional state within a criminal opportunity. In contrast, VR scenarios im­merse study participants in envi­ron­ments that more closely reflect “real‑world” settings where crimes occur. The focus of this project is to further explore the influence of two criminogenic emotions: anger and sexual arousal. To test the effect of these affective states on crime decisions, we are developing two virtual scenarios – one present­ing the opportunity to engage in a bar fight, the other presenting the opportunity to intervene to prevent a sexual assault. Our goal is to assess whether elements of the scenario induce emotional responses in our study partici­pants that subsequently shape behavioral intentions to act aggressively.

 

Film shows how scientists from Freiburg create virtual world to study the influence of emotions on criminal action

Virtual Pub Visit for Research Purposes

Film shows how scientists from Freiburg create virtual world to study the influence of emotions on criminal action

A Study of Virtual Bar Fights

Guest: Dr. Tim Barnum • 09/2021
In this episode Christopher Murphy sits down with Timothy Barnum to talk about good old-fashioned bar fights, with a particular empha­sis on the emotions and heated decisions that can lead to them erupting. Tim explains how an immersive, virtual-reality scenario using 360-degree video is currently being used to better understand what really goes on in our heads during such intense decision-making encounters.
Virtual Pub Visit for Research Purposes
Scientists from Freiburg create virtual world to study the influence of emotions on criminal actions more

Other Interesting Articles

Go to Editor View