The 360º Virtual Scenario research program aims to remedy some of the defects of the traditional scenario (or “vignette”) method by employing immersive 360º video. This virtual reality (VR) method is based on the assumption that the commonly used written scenarios are unlikely to capture the more visceral and emotional aspects involved in real-world offending, which commonly occurs during “hot” and altered states of mind. Additionally, the 10–15 line narrative of the standard scenario is unlikely adequately to reflect the complex reality of real-life decision-making situations or realistically to incorporate important nuances of social experience. Rather than asking participants to imagine themselves in a specific situation on the basis of a short narrative, a VR scenario perceptually immerses them in it. Our findings demonstrate that the increased feelings of being “present” in the situation and the perceived realism of the VR scenario compared to the written counterpart indeed trigger stronger emotional experiences that influence subsequent aggressive intentions.
Research output: Scientific articles.